
Lord Fitz
Project Amargosa
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Posted - 2008.10.14 12:38:00 -
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Originally by: Narcogen CCP has to have calculated that the value of X is such that even if a low percentage of ghost trainers convert, that the increased revenue generated by a small number of permanent accounts more than compensates for the lost revenue of ghost training accounts that are only active a small percentage of the time. In addition whatever system resources are consumed by those inactive ghost training accounts can be reclaimed at no cost, since they were generating minimal income anyway and will no longer be consuming resources.
It's a complete and utter LIE that ghost training accounts take up any extra resources. The only resource they take up is space in the database, the same as all inactive accounts, training or not. More resources will actually be taken up to stop ghost training, than it is taking up, since currently there is no need to check if skills train until you login, thus only accounts that login take resources. This will now take resources for accounts that don't login, and aren't active.
What CCP is trying to say with this, is that they'd rather a customer that didn't actually login, at the expense of having several customers that may reactivate after an absence due to the 'gift' they get for resubscribing.
Quote: CCP has to have calculated that the value of X
You give them too much credit. They don't even know what X is, they can't even get Y right.
Quote: CCP has presented the system resource issue as being primary, with gameplay fairness second, while largely ignoring the revenue issue. Revenue is clearly the primary issue here, and I think most of the pushback CCP are getting over this is related to that fact.
CCP, expenses in ISK (which dropped), Revenue in USD/Euro, which means that in real terms their revenue should have increased lately. If it hasn't it's because people are leaving the game. I suspect they are hugely, because they think the game sucks or they just don't have the spare cash, or can no longer afford GTCs. The result of this unfortunately may be a short term gain, this month. But it will be a huge long term loss, as players who thought about quitting but kept a skill training, now bite the bullet and never come back. I guarantee you, if they come back for just one month extra, they have paid 100x what keeping their char on the server forever costs CCP.
Quote: Yet people still insist..., that CCP do not know what they are doing.
I can give a lot of examples of that. I have an implant in my head that has done nothing since it was introduced over a year ago, and while this would be incredibly simple to just reimburse for, they have insisted that it would be fixed *soon* for over a year. Next patch even (despite 2 major expansions since then).
Quote: CCP has presented the system resource issue as being primary, with gameplay fairness second, while largely ignoring the revenue issue. Revenue is clearly the primary issue here
Revenue is the ONLY issue here. If it was game play fairness they would remove ghost RP gain etc, which actually effects other players. Skill training does not effect the economy at all. The system resource simply doesn't exist, and is a blatant lie. It's all about the money, and the money that they get this month, rather than their overall money long term.
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